VR Development focused on building VR applications in Unity.Creative Core covering the engine’s handling of materials and presentation resources.Junior Programmer focused on component scripting and working in the gamedev industry.Unity Essentials focusing on the basics of the Unity editor and how you can use it to build things. These pathways are a collection of videos and projects built to teach you a series of skills related to a role on a game development team.Īt the time of this writing, there are 4 currently available pathways: The first resource I like to push people towards is Unity’s free Learning Pathways. I believe game development is a hands-on activity, so I prioritize courses and projects over books, though I have read most major books on Unity game development to supplement my knowledge. You should have a collection of pre-made pieces and instructions on assembling them, but the freedom to experiment and try different configurations and seeing how those changes affect the end result. My personal philosophy is that learning game development should be similar to building a LEGO kit. Benefit from timeboxed projects to minimize scope creep.Benefit from having art, music, sounds, and 3D models already provided.Learn best by accomplishing small projects with guidelines and support but some creative freedom and room for experimentation.
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